Overview
Open World
2022.11 - 2023.04
Vourukasha Oasis
Vourukasha Oasis is the last area of Sumeru in Genshin Impact. I joined its version mid-development, when the map was already mostly finished, which made the design hard: my job was mainly to place gameplay on the existing map and guide players through exploring the area.
By then, live-ops research showed that many players found Sumeru’s intense combat and underground caves oppressive. So in the parts I owned, I set aside the usual way of laying out a level: I removed all combat, used light puzzles and parkour collecting instead, and worked with the music team on a calm piece of music to match.
The area was very well received after launch — and for me, it was a challenge in changing how I think about design.
What I did
Side quest design
Designed a side quest that starts through free exploration, using the quest editor to set up 6 different trigger conditions and 12 dialogue branches.
Gameplay placement
Placed small gameplay moments (combat or puzzles) across the map to guide players along the area’s exploration route.
Working across teams
Developed my quest ideas with the writers and built the quest story together.
Ran three rounds of playtests before launch and iterated the level after each one.
Fixed 113 bugs in one month.
