Overview

Open World

2024.12 - 2025.05

Temple of Space

I joined this version early in development. My work covered new gameplay mechanics, the maps of two areas, themed gameplay, and early brainstorming for the story flow. At this stage I owned two areas on my own and took them through formal development and requirement reviews; the version that shipped matches my design.

What I did

01 / Desert Pavilion

  • Level layout and gray box.

  • Prototyped the effect of buildings turning to sand and being restored, with a technical artist.

  • Designed puzzles around flowing sand.

02 / Apathic Interval

  • Brainstormed the scene concept with the art and animation teams, designing the scene and its camera work together.

  • Designed the quest’s story flow.

  • Prototyped the scene’s upside-down design with technical artists and a technical designer.