Overview
Open World
2024.12 - 2025.05
Temple of Space
I joined this version early in development. My work covered new gameplay mechanics, the maps of two areas, themed gameplay, and early brainstorming for the story flow. At this stage I owned two areas on my own and took them through formal development and requirement reviews; the version that shipped matches my design.
What I did
01 / Desert Pavilion
Level layout and gray box.
Prototyped the effect of buildings turning to sand and being restored, with a technical artist.
Designed puzzles around flowing sand.
02 / Apathic Interval
Brainstormed the scene concept with the art and animation teams, designing the scene and its camera work together.
Designed the quest’s story flow.
Prototyped the scene’s upside-down design with technical artists and a technical designer.


