Overview
PROFESSIONAL · KURO GAMES
MOBILE ACTION GAME
LEVEL DESIGN
2020 – 2021
Punishing: Gray Raven
A mobile action game built around fast ACT combat. I designed three of its themed levels, from gameplay pre-production to release.
Company
Kuro Games
Role
Level Designer
Time
Nov 2020 – Jun 2021
Tools
Unity · XMind · Maya
WORK OVERVIEW
At Kuro Games I was a Level Designer on Punishing: Gray Raven. For each version I explored level gameplay ahead of production, built layouts and gray boxes, set up the enemies, and worked with concept and level artists until the levels shipped.
My role
Gameplay pre-production
Researched level gameplay for each version. Following the version plan, I designed puzzle and combat gameplay that fits each level’s theme, and worked with other teams to ship the content.
Layout, gray box & enemies
Designed level layouts and gray boxes, set up enemy skills with behavior trees, and configured the enemy lineups in combat levels.
Art collaboration
Used the gray box to work with concept artists on each level’s concept art, then followed the level artists through final scene production.
Kuro Games · Punishing: Gray Raven · Level Designer, Nov 2020 – Jun 2021