Overview

PROFESSIONAL · KURO GAMES

MOBILE ACTION GAME

LEVEL DESIGN

2020 – 2021

Punishing: Gray Raven

A mobile action game built around fast ACT combat. I designed three of its themed levels, from gameplay pre-production to release.

Company

Kuro Games

Role

Level Designer

Time

Nov 2020 – Jun 2021

Tools

Unity · XMind · Maya

WORK OVERVIEW

At Kuro Games I was a Level Designer on Punishing: Gray Raven. For each version I explored level gameplay ahead of production, built layouts and gray boxes, set up the enemies, and worked with concept and level artists until the levels shipped.

My role

Gameplay pre-production

Researched level gameplay for each version. Following the version plan, I designed puzzle and combat gameplay that fits each level’s theme, and worked with other teams to ship the content.

Layout, gray box & enemies

Designed level layouts and gray boxes, set up enemy skills with behavior trees, and configured the enemy lineups in combat levels.

Art collaboration

Used the gray box to work with concept artists on each level’s concept art, then followed the level artists through final scene production.

Kuro Games · Punishing: Gray Raven · Level Designer, Nov 2020 – Jun 2021