Summary

IN PROGRESS

OPEN PROJECT · CHALMERS

LOCATION-BASED

MOBILE WEB

HERITAGE

2026

Traces

Hidden stories that reveal themselves as you walk through an outdoor place — first at Reading Old Cemetery.

ROLE

Solo project · research, design and build

TIMELINE

Aug 2026 – ongoing

PLATFORM

Phone website + editor for volunteers

PARTNER

University of Reading · #ROCuP

SUPERVISOR

Aris Alissandrakis

CHALLENGE

CHALLENGE

Reading Old Cemetery holds many personal histories that a visitor walking through it cannot see. How can mobile and spatial interaction connect place-based stories with the physical place, so that visitors look at what is in front of them rather than at a screen?

MY SCOPE

MY SCOPE

Concept, research, interaction and visual design, the visitor and editor web apps, testing, and a written guide for volunteer editors.

OUTCOME

OUTCOME

A working prototype published online: a phone website for visitors, and an editor that lets volunteers without a technical background add stories to any outdoor place.

STATUS

STATUS

Still in progress. This page shows the current prototype; findings from the field study at Reading Old Cemetery will be added once it has been run.

Design decisions

Four key design decisions, plus the editor that makes it reusable.

01

Curiosity first: titles stay hidden

A story announces itself 50 metres away, but its title stays hidden until it is unlocked. As the visitor comes closer, short fragments appear one by one, opening a gap in what they know so they want to find out what the place holds.

02

The question is the proof of presence

Most stories end with a question about something only visible at the spot, such as a word on a gravestone or a year in an inscription. The final, most precise step moves from the phone’s GPS to the visitor’s own eyes — and it is the step that makes them look closely.

03

Designed for imprecise GPS

Phone GPS is only accurate to several metres, so every location step has a way through: fragments stay once found, a reached spot closes only after the visitor has clearly left for ten seconds, rough readings get an allowance, and anyone who can’t answer can still open the story.

04

A story you open like an archive

An unlocked story opens as a stack of archive folders: cover, text, photos, audio, the fragments you collected and a visitors’ book. A round ink stamp marks a question answered at the spot, and the visitors’ book shows on which days others found the same story.

EDITOR

Built for volunteers, not developers

Volunteers add a story in five plain-language steps, with a live phone preview, an optional step-by-step guide, a test mode and a 33-page written guide. No cemetery-specific words, so any group can use it for a park, a campus or a heritage site.

How it works

STEP 01

Open the website

Scan the QR code. No app and no account; your location stays on your phone.

STEP 02

Walk around

A story appears in the list when you come within 50 metres — without its title.

STEP 03

Follow the fragments

Short clues appear one by one as you get closer; a dashed ring on the map marks where the next one waits.

STEP 04

Answer at the spot

Look closely and answer the question to open the story and earn the stamp.

Research

Where it started

#ROCuP, a collaboration between the University of Reading and the local community, has researched the cemetery’s life stories and shares them online and in a GPS audio guide. But the material isn’t always tied to what the visitor is looking at: some monuments have disappeared, and the histories behind individual graves are invisible to someone walking past.

WHAT SHAPED THE DESIGN

01

Place, not space

A grave can be a coordinate to reach, or a place with a history. Traces aims for the second (Harrison & Dourish, 1996).

02

Magic moments

Visitors value the moments when what they hear matches what they see around them (Reid et al., 2005).

03

Seamful design

Design with the limits of GPS instead of hiding them (Chalmers & Galani, 2004).

04

Curiosity as a gap

Curiosity arises from a gap in what we know, so the story is revealed bit by bit (Loewenstein, 1994).

Research question & scope

Process

PROPOSAL · AUG

LITERATURE SEARCH · 3 SEP

PROTOTYPE · 7 SEP

FIRST FULL VERSION · 29 SEP

DAILY REVISIONS · OCT

Earlier visitor design

The paper look

A Past / Present camera was built, then set aside.

A Past / Present camera was built, then set aside.

The first direction lined up archival photos of vanished buildings with today’s view. The project went on with situated personal storytelling instead, but the data structure leaves room for the photo idea to return as another kind of point.

Three design rounds, then a paper look.

Three design rounds, then a paper look.

A paper-look design was compared side by side with the second round on phones and replaced it for visitors; the editor kept the plainer style. Torn edges became straight ones to keep the tone calm, and the fragment icons were replaced after comparing five icon libraries, because the first set had no people or feelings.

The archive folder, redesigned from a sketch.

The archive folder, redesigned from a sketch.

A single folder with a flat row of tabs felt stiff and crowded. Stacked divider folders — each a step lower, with a curved tab — became the reference, then the stack was made more compact because it took a quarter of the screen.

Editors couldn’t tell which ring came first.

Editors couldn’t tell which ring came first.

In an informal test an editor couldn’t tell whether the first fragment was the outer ring or the inner one. Fragments were redrawn as a line from far away down to the spot, with numbered circles that match the rings on the map and the walking time next to each distance.

Twelve stories two metres apart became a flood.

Twelve stories two metres apart became a flood.

Twelve test stories placed two metres apart at Kuggen opened 30 fragment cards and 12 key cards near the middle of a simulated visit. Counting down distances story by story doesn’t work where stories are dense, which points to a different structure.

What’s next

Next: testing it where it matters.

So far, how well Traces supports meaningful engagement is argued from design decisions and related work, not yet shown with visitors. The next step is a field study at Reading Old Cemetery with #ROCuP volunteers and visitors: do people look at the place, how do they use the fragments and the question, and what do they remember afterwards?

NEXT STEPS

A field study at Reading Old Cemetery with volunteers and visitors

An area-based archive for places where many stories sit close together

A login and database rules before the editor is handed to volunteers

Ways to take part: hints for the next visitor and memories added by the public

Open Project · Supervisor: Aris Alissandrakis · External partner: Prof. Yota Dimitriadi, University of Reading (#ROCuP) · Chalmers University of Technology